![]() Players first meet the game’s protagonist, Kou Tokisaka, as he’s leaving a late shift at one of his numerous part-time jobs. ![]() Initially, Xanadu’s plot might appear to move too sluggishly. But a skillful blend of high school recreation simulation, social bonding, dungeon exploration, and real-time combat congeals into an experience poised to bring enjoyment to fans of Japanese born-gaming. The title might not quite be as gratifying as Falcom’s Ys or Trails in the Sky series and bears no significant semblance to the studio’s lapsed Xanadu series. ![]() Pleasingly, the Tachikawa City-based studio’s latest game, Tokyo Xanadu upholds that near-spotless track record on this side of the Pacific. With a legacy spanning thirty-five years and nearly a hundred titles, the studio hasn’t had a single disappoint, with even tepid launches turning into successes and most efforts enjoying popularity for an uncharacteristically prolonged period. But after speaking with Nihon Falcom President Toshihiro Kondo, I learned that the developer has an unblemished track record in Japan. Notably, The Legend of Heroes: A Tear of Vermillion and Prophecy of the Moonlight Witch– the first two entries in the Gagharv Trilogy were released out of order, with both PSP titles suffered from a slipshod localization, and subsequently suffering from middling sales. In the West, Nihon Falcom’s output is tarnished with the rare blemish.
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